Problem deriving UParticleModuleEventSendToGame class

Hi.

Basically when im trying to derive a UParticleModuleEventSendToGame, im getting these linker errors :

error LNK2019: unresolved external symbol "private: static class UClass * __cdecl UParticleModuleEventSendToGame::GetPrivateStaticClass(wchar_t const *)" (?GetPrivateStaticClass@UParticleModuleEventSendToGame@@CAPEAVUClass@@PEB_W@Z) referenced in function "public: static class UClass * __cdecl UParticleModuleEventSendToGame::StaticClass(void)" (?StaticClass@UParticleModuleEventSendToGame@@SAPEAVUClass@@XZ)

error LNK2019: unresolved external symbol "public: __cdecl UParticleModuleEventSendToGame::UParticleModuleEventSendToGame(class FObjectInitializer const &)" (??0UParticleModuleEventSendToGame@@QEAA@AEBVFObjectInitializer@@@Z) referenced in function "public: static void __cdecl UBTGParticleModuleEvent::__DefaultConstructor(class FObjectInitializer const &)" (?__DefaultConstructor@UBTGParticleModuleEvent@@SAXAEBVFObjectInitializer@@@Z)

error LNK2019: unresolved external symbol "public: __cdecl UParticleModuleEventSendToGame::UParticleModuleEventSendToGame(class FVTableHelper &)" (??0UParticleModuleEventSendToGame@@QEAA@AEAVFVTableHelper@@@Z) referenced in function "public: __cdecl UBTGParticleModuleEvent::UBTGParticleModuleEvent(class FVTableHelper &)" (??0UBTGParticleModuleEvent@@QEAA@AEAVFVTableHelper@@@Z)

I was trying to compile it using GENERATED_BODY() and GENERATED_UCLASS_BODY(), with or without overrriden constructor with const FObjectInitializer& parameter. Im running out of the ideas. Any clues what seems to be the problem ?

Can you post the content of your inheriting class?