How to set cursor and attached point light to hidden
I'm new to Unreal, and was wondering if someone could help me with this.
When I play a sequence, I want to hide the cursor and its child point light. (And then make it visible again on ending the sequence).
I've made this blueprint in the characterbp, but it doesn't work. Does anyone know what I'm doing wrong?
asked Apr 14 '17 at 03:02 PM in Blueprint Scripting
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