vehicle setup problems
I followed this to a T
up to adding the Data Asset I could not change it as it was grayed out and could not fined or change Tire Type.
No matter what I try I just can not get it working
If I set up physics just a box and vehicle body and sphere for the wheels it turns into a missile Every time I set it to kinematic the Vehicle will float. I got the bones set up to X is forward and Z is up I tried all the constraints in the physics asset snap looks like it is doing the best but the wheels fall off.
I been at this for day so any help is more than welcomed. Is blender even compatible to do this?
asked Apr 14 '17 at 05:56 PM in Using UE4
It could be possible that you did not update the location and the rotation of the wheels in blender. Just because your wheel visually seems to be facing in the right direction does not mean that you set it up properly so that it does so.
I assure you that blender is more than ideal when it comes to making assets.
answered Apr 17 '17 at 06:36 PM
If it was Maya, i would show you some potencial fix, but im not sure, that Blender has the same issue as well, anyway, you can look at it:
answered Mar 17 '18 at 08:47 PM
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