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vehicle setup problems

I followed this to a T

www.youtube.com/watch?v=9ariPx6M33o physics

and this

https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/

up to adding the Data Asset I could not change it as it was grayed out and could not fined or change Tire Type.

No matter what I try I just can not get it working

If I set up physics just a box and vehicle body and sphere for the wheels it turns into a missile Every time I set it to kinematic the Vehicle will float. I got the bones set up to X is forward and Z is up I tried all the constraints in the physics asset snap looks like it is doing the best but the wheels fall off.

I been at this for day so any help is more than welcomed. Is blender even compatible to do this?

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Product Version: UE 4.15
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asked Apr 14 '17 at 05:56 PM in Using UE4

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C4chaos
38 4 7 13

avatar image imsarah Apr 14 '17 at 06:09 PM

I am encountering the similar problem. I only know that you can turn on the Constraint in ur physics asset panel and then click on the bone of ur wheel. set swing 1, 2 motion to locked to at least resolve the problem of the wheels rolling around like a ball lmao.

just noticed one thing also. the box should not overlap ur wheels. if you scale ur box to be within the wheels, maybe it can stop it from floating.

P.S. Mine threw up into the air infinitely before.

avatar image C4chaos Apr 14 '17 at 07:28 PM

Yeah that was the only way I could stop the wheels rolling around but some how when I try to get the vehicle to move it would not move even when the bp was set up like it shows in Vehicles User Guide. The UE4 Sedan are overlapping the wheels I dont think it is anything to do with that and I did see some were that adding box beyond the wheels a bit will stop the vehicle getting stuck on things.

what software was your vehicle rigged with?

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avatar image imsarah Apr 14 '17 at 07:46 PM

it is an asset from a game, they ran it in UDK.

avatar image imsarah Apr 23 '17 at 01:59 PM
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2 answers: sort voted first

It could be possible that you did not update the location and the rotation of the wheels in blender. Just because your wheel visually seems to be facing in the right direction does not mean that you set it up properly so that it does so.

I assure you that blender is more than ideal when it comes to making assets.

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answered Apr 17 '17 at 06:36 PM

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MoneyG
91 3 4 6

avatar image C4chaos Apr 17 '17 at 08:22 PM

I applied the location,rotation and scale with no luck

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If it was Maya, i would show you some potencial fix, but im not sure, that Blender has the same issue as well, anyway, you can look at it:

https://forums.unrealengine.com/development-discussion/content-creation/21359-collision-problem-on-vehicle-model-skeleton-importing-from-maya

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answered Mar 17 '18 at 08:47 PM

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Saah88
36 4 9

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