Deeper integration with 3dsmax (or maya)a

Would it be too difficult to have 3dsmax integrate in a way like texture do with the auto update?

I find that sometimes i mess something up and a normal will be flipped or a vertex will be where it shouldn’t be and create funny topology, having it auto update would be great. Maybe with a plugin so that we don’t need to keep exporting the mesh and reimporting in rocket, some form of auto export and import with a set of default parameters(bionormals, convert dummy to bones etc)

I feel this would help speed up development as users wouldn’t need to waste time going through menus or trying to find a mesh in a sea of content to reimport.

Yes, this seems like such a sensible approach:

https://rocket.unrealengine.com/questions/3141/request-3d-content-piping-synchronization.html

Hi Marc,

We have a feature request that is being circulated right now that should cover this. Your input has been included to the information sent to the developers.

Thank you,

Alexander