Can we get access to the Quit mechanics for Android devices?

Let me start off by saying that I understand Android runs better when it handles the releasing of memory for an app by itself, which is why the Quit function doesn’t do anything when running on android. However, I expect, and I think a lot of people do, a game to be able to “quit” either from within the game, or by pushing the back button until it closes the activity. I also expect that if I quit in either one of these manners, for it to replay starting videos and return to the main menu the next time I run the app.

My request is this: Since the app is supposed to continue running until the operating system closes it, can we at least have access to the illusion of quitting? So that instead of doing nothing, the Quit function minimizes the app, and then restarts the app from the beginning the next time it is run.

On a slightly related note, it would also be useful to have access to the back button. Through all of my searching, I couldn’t find a way to actually detect a back button press.

If I’ve missed something and either of these requests is already possible, then can someone point me to the solutions? I’ve been beating my head against the wall over these…

+1 I’ve run into the same exact multiple issues you are having, thought of that same exact request, couldn’t find any (alternative) blueprint solutions, and haven’t heard any “positive” feedback from anyone at Epic, except that eventually the Android’s life-cycle will be managed properly.

Resolved with Unreal Engine 4.4