Exported .apx/.apb files from APEX ClothingProfileTool Corrupts within Engine

I have jacket mesh, that im trying to add cloth physics to, but UE4 does not import APEX files form Nvidia’s standalone ClothingProfileTool. Now why do I use this over Maya’s or 3DSMax’s plugins?. It’s because Im mostly used to using Blender. Now hopefully that isn’t an issue as every other mesh I exported from Blender worked fine, Besides that, Here is what im dealing with.

Mesh in UE4 with no cloth applied

Mesh in Nvidia’s ClothingProfileTool (With visible collisions)

Applied cloth from exported .apx asset onto mesh in UE4

I am quite frustrated by this.

Still waiting on a response…