Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Overriding Animation in C++.. Unresolved external symbol..

I Try To Override Animation Classes To realize my own behavior, Because UAnimSingleNodeInstance a real weak! Well, What I've done:

 class MyAnimMultiNode : public UAnimInstance
 class  MyAnimMultiNodeProxy : public FAnimInstanceProxy
  Create and Use some existed nodes for Poses
  A little remade USkeletalMeshComponent - for right tick and processing my MyAnimMultiNode, because for default only SingleNodeInstance can be used or BluePrintTypes

All compiled okey, but i get some trouble for linking:

 Unresolved external symbol for FAnimTrack::IsAdditive
 Unresolved external symbol for FAnimTrack::IsRotationOffsetAdditive
 Unresolved external symbol for FAnimNotifyQueue::AddAnimNotifies
 Unresolved external symbol for FAnimNotifyQueue::Reset

I do not use these methods directly! They are used just in the parent classes UAnimInstance and FAnimInstanceProxy

For FAnimTrack Unresolved because Before these functions are not declared ENGINE_API - And i think And They are not included in the module(It is my version, mb this not right) FAnimNotifyQueue Generally not included in the module "Engine" But according to the documentation they are all located in this module "Engine": https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Animation/FAnimNotifyQueue/index.html

How can I solve this problem, maybe I need something done with *.Build.cs This of course I can solve everything simply by including .cpp Files, but hmmm.... including .cpp... I do not think that this is a good way

I really need help on this issue

Product Version: UE 4.15
more ▼

asked Apr 15 '17 at 07:11 PM in C++ Programming

avatar image

56 2 5 10

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question