Will multiple InstancedStaticMesh components be drawn in one draw call?

If I have a blueprint containing multiple InstancedStaticMesh components, where each component references the same Static Mesh, will UE4 gather all the components and render them into one draw call? I’m animating several mesh components with a blueprint, and I’m running into a draw call issue. Maybe if I convert my StaticMesh components to InstancedStaticMesh components, I’ll save big?

Ah, I made my own test and it doesn’t look like there’s any savings to converting StaticMesh components to InstancedStaticMesh components. There are only savings when you add items to the array in a single InstancedStaticMesh component.