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Database information inside the client

Hello to everybody. I was trying to make an online game and today I was trying to do a login system. Every guide uses db connection trough the client and not the server. For example: the db info like: db name db username db pass Are stored in a blueprint inside the client and not inside the server script (as I though to do). In this way isn't there the possibility the somebody can leak the client stoling the db infos?

EDIT: What I to want to do is to make a direct "speaking" between server and database in this way: Client ask to server. Server convert to sql query. Server ask to db. Db reply to server. Server convert to client. Client show results. I searched around google and I found that a lot of people speak about php scripts (but why that?) or using the VaRest plugin. What should I do?

Product Version: UE 4.14
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asked Apr 15 '17 at 10:06 PM in Blueprint Scripting

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