Wildcard nodes not reverting when disconnected from typechange

Update: Related to Issue UE-32528

Quick simple way to reproduce this behavior below.

Make a new Variable


Make it an array


Add it to the blueprint and drag off an Add or AddUnique, something that utilizes wildcard


Then change the array variable type to something else



BUG: Now the array has been disconnected from the Add node but the Add node has not reverted back to wildcard


Which means I cannot connect my new array back to that same node (because its stilled typed).


I would expect it to either change the Add node type and stay connected. OR disconnect and revert the node back to wildcard, like below.
This is what happens when I disconnect the nodes normally.

Hello BenVlodgi,

After doing some digging I found a similar issue that appears to share the same root cause (the wildcard pin retaining formation). I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-32528)

Make it a great day