Weird texture with physx ( tangent space generated )

Hi,

I have a problem with the nvidia physx tool : it creates weird texture issue kept during the export to UE4. I precise that I generated tangent space with “UV origin bottom left” selected, which does not solve the problem :frowning:

Can you please help me ?

PS : The screenshot with the white character is taken from the nvidia tool, the others from UE4.

Update : This was tested on 4.11. I tryied on 4.15 and the problem is different ( see image ) : everything seems to be pulled in the middle of the character.

Another precision : I have thickness on my coat and I use “latch to nearest”.

I like physx and UE4, so why do they hate me ? :frowning: