hi all, I have a strange issue dealing with level streaming in multiplayer.
For some specific needs, I would like to hide a level while keeping it loaded but this result in an engine crash if following these steps:
0- Player A (server side) and Player B (client side) are in level X (which of course is loaded and visible)
1- Player A leaves level X and level X is hided locally
2- Player B leaves level X and level X is hided locally
3- Player B re-enters level X and level X is unhided locally
4- Client CRASH (server still works fine)
edit: (un)loading/(un)hiding is done by setting “should be loaded/visible” variables after (checking that bp is locally controlled)
No crash if Player A (server side) leaves and reenter/show level X.
Crash happens both in editor and standalone mode.
Is this a bug or I’m doing something wrong?
This is the stack trace:
LogWindows:Error: Assertion failed: WorldSettings [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\Level.cpp] [Line: 476]
LogWindows:Error:
LogWindows:Error:
LogWindows:Error:
LogWindows:Error: KERNELBASE.dll!0x00000000FF123C58
LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:120]
LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70]
LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
LogWindows:Error: UE4Editor-Engine.dll!ULevel::SortActorList() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\level.cpp:479]
LogWindows:Error: UE4Editor-Engine.dll!UWorld::AddToWorld() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:2159]
LogWindows:Error: UE4Editor-Engine.dll!UWorld::UpdateLevelStreamingInner() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:2780]
LogWindows:Error: UE4Editor-Engine.dll!UWorld::UpdateLevelStreaming() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\world.cpp:2846]
LogWindows:Error: UE4Editor-Engine.dll!UGameViewportClient::Draw() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\gameviewportclient.cpp:1128]
LogWindows:Error: UE4Editor-Engine.dll!FViewport::Draw() [d:\build++ue4+release-4.15+compile\sync\engine\source\runtime\engine\private\unrealclient.cpp:1185]
thanks in advance for your help