Why are my meshes broken in Mobile Preview / android device while it is fine in the editor?
The image with the broken geometry is the Mobile Previewer and the one with the correct geometry is the editor. I packaged the project and the geometry was broken on my Android device as well. If I launch it as a windows application everything renders correctly.
Project Template : Blank - Mobile - Scaleable 2D / 3D - No Starter content Geometry created in Autodesk Revit then exported as FBX after which I unwrapped UVs in 3DSMax using Steam Roller. Exported from 3DSMax as individual meshes using TSTools and then imported into UE4. Built lighting. Everything looks good in the editor and in the windows launcher but when I use the Mobile previewer the geometry is a mess. Same is the situation when the project is packaged and deployed to android device.
Any help would be great! I am an architect and don't really know my way around Unreal to figure out what is wrong. Thanks!
asked Apr 16 '17 at 01:28 PM in Packaging & Deployment
Because your geometry is somewhat complex, this may be a result of the "Scaleable 2D / 3D" settings attempting to optimize the mesh. I suggest 1 or both of the following:
Let me know if this does not resolve the issue,
answered Apr 20 '17 at 06:14 PM
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