Editing Damage Events?

I’m trying to pass extra information through my damage events (like apply damage and radial damage). Specifically I want it to pass through some floats for things like Penetration values etc.

Is there a way to edit the already existing damage events or should I just keep using BP Interfaces like I’ve been doing?

I’m a super noob, but, I think you’re supposed to create a sub-type of the class UDamageType instead. UPenetratingDamageType and store your penetration value/percent in it. That is one of the parameters needed in the ApplyDamage node. I haven’t gotten that far yet so I don’t really know how to really use it.

Good luck.