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Progress bar updating based on loading (Loading screen)

I assume there must be a float value that keeps track of the percentage of the current level load. I want my progress bar in my widget to update in sync with the level being loaded (Level load screen with progress bar). So, I am assuming a flag is being set when the level is loaded enough to be rendered/opened. So, It seems that a flag is being set when a certain percentage of the level is loaded into RAM? I wonder is there is a variable I can reference that keeps track of level load progress so I can hook this up to my progress bar/animation...

Any idea on how to update a progress bar based on level load progress? Thanks!

Product Version: UE 4.15
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asked Apr 16 '17 at 03:15 PM in Using UE4

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LostScout
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Here is how to accomplish this since 4.20.x,

https://gist.github.com/looterz/27d3fff244d0669b499bc057a913fb16

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answered Aug 10 '18 at 07:36 PM

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looter
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