Progress bar updating based on loading (Loading screen)
I assume there must be a float value that keeps track of the percentage of the current level load. I want my progress bar in my widget to update in sync with the level being loaded (Level load screen with progress bar). So, I am assuming a flag is being set when the level is loaded enough to be rendered/opened. So, It seems that a flag is being set when a certain percentage of the level is loaded into RAM? I wonder is there is a variable I can reference that keeps track of level load progress so I can hook this up to my progress bar/animation...
Any idea on how to update a progress bar based on level load progress? Thanks!
asked Apr 16 '17 at 03:15 PM in Using UE4
Here is how to accomplish this since 4.20.x,
answered Aug 10 '18 at 07:36 PM
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