Hi all,
I’m trying to build my project plugin in Unreal Engine. It builds fine in Visual Studio (2017) and works in the editor but fails when packaging from the plugin manager in the editor.
I’m using the binary version of Unreal Engine v 4.15. I included the logs here:
It seems to fail on a .generated header somewhere in UnrealEd which I include in my module.
Has anyone got an idea why the generated file is missing and how I am able to solve this?
Thanks!