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Think it's a problem with the Event Play and Event Ticks

Ok, so I have no idea what's going on. I'm not getting any errors when I hit play yet nothing moves. I have seven planets that rotate around a sun, and a flying pawn I made myself. When I hit play, the planets aren't moving and my pawn only moves back and forth???? It doesn't roll or pitch or yaw, it just moves back and forth while the rest of the level seems to be frozen. It happens in every single map and I haven't changed anything since last night, when it was working perfectly fine, except created some materials.

Please help, I know its kind of vague but I'm new to this and this error just doesn't make any sense to me. I have no clue where it could be based. I've tried restating Unreal and my computer, but it's still the same.

https://i.gyazo.com/01d14c6bc9589b58e551e37da2461907.png the level

https://i.gyazo.com/2657657131f1bd230f8b00d0dace0e6a.png these are the planet's blueprints for the rotation

https://i.gyazo.com/5365c3b4ab0589aa072dce1546255608.png how the pitch works (its the same for yaw and roll)

https://i.gyazo.com/3246e6dd5a1f5ba93889c6d3d8f57573.png and literally the only thing that still works, moving forward and backwards

Product Version: UE 4.15
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asked Apr 16 '17 at 04:26 PM in Using UE4

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avatar image neelix32 Apr 16 '17 at 05:35 PM

Do you have physics enabled on your pawn? Also, do you have any movement components in your blueprints (for example floating pawn movement)?

avatar image Keop1 Apr 16 '17 at 05:40 PM

My pawn does have physics enabled. I'm not sure what you mean by the movement components

avatar image neelix32 Apr 16 '17 at 05:43 PM

Try disabling the physics simulation and see if that fixes the left and right movement. By movement components I mean one of these:

alt text

avatar image Keop1 Apr 16 '17 at 05:48 PM

nope, don't have any. Disabling physics actually gives me errors because then Impulse doesn't work.

avatar image Keop1 Apr 16 '17 at 05:43 PM

I don't see anything that says "movement" at least, also when I hit "simulate" I don't see the arrow (thingies? not sure what they are) flowing through the blueprints

avatar image Keop1 Apr 16 '17 at 06:57 PM

welp, I might just cry myself to sleep then :'(

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Oh, I fixed it by creating a new game mode and replacing it in all levels. I don't know why it works but it does.

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answered Apr 17 '17 at 12:42 AM

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