FBX exporter having issues with face normals
Hi, I am exporting from Maya 2014 using the FBX exporter plugin and I am having an odd issue on importing it into UE4.
I export fine using the settings described in best practices documentation and everything looks fine in maya. however on importing the model into UE4 using FBX face normals. the face normals all point UP in the asset preview of my skeleton.
It is not a reversed face normals issue, the normal angle on all faces points upwards resulting in all shadows from a light above the model to instead be on the reverse side.
the problem is most annoying due to using the calculate option also making bugged face normals with flat or incorrect angles.
anyone have any ideas? (assume I have googled this thing extensively)
asked Jun 20 '14 at 05:38 AM in Using UE4
Hi Fenrix -
This is an issue to do with some changes to computing bind pose and we are aware of this bug. Our Engineers are working on a fix, but I do not have any definitive timeline for you.
answered Jun 25 '14 at 07:58 PM
Lovecraft_K ♦♦ STAFF
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