Counting the number of static mesh at the level

At the level there is a set of the same statics of meshes involved in the bluprints that are removed during the game.

I need somehow to count their number.
Get all actors of class cant work with static meshes.

Thanks for the help. Sorry for the bad english.

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Give your static meshes tags, do a multi sphere trace and filter based on tags.

Thank you. I’ll try.