Counting the number of static mesh at the level.
At the level there is a set of the same statics of meshes involved in the bluprints that are removed during the game.
I need somehow to count their number. Get all actors of class cant work with static meshes.
Thanks for the help. Sorry for the bad english.
asked Apr 17 '17 at 02:01 PM in Blueprint Scripting
Give your static meshes tags, do a multi sphere trace and filter based on tags.
answered Apr 17 '17 at 05:32 PM
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