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How to make a hovering car for a racing game?

Hello everyone! I'm currently creating a racing game. However, I have trouble creating a car which hover above the ground (like in the F-Zero/Wipeout games). I tried with the Hover Components (I've watched a tutorial on Youtube), the car hover but have really uncontrollable physics for a racing game and fly when reaching high speed.

So I searched and find someone which says to use simple capsule collision to make the car "hovering". But I couldn't make it move because I'm not good at Blueprints yet. So I'm asking how could I simulate a hovering car, which can move and don't start to fly anywhere when it is taking jumps, like hills. I mean he jump, but will fall to the ground after that.

Thank you very much for your help!

Product Version: UE 4.15
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asked Apr 17 '17 at 09:48 PM in Blueprint Scripting

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Here is a tutorial for how to create a hovering car using blueprints:

If you would like learn more in depth about the logic of creating a hovering car check out this video: https://www.youtube.com/watch?v=LG1CtlFRmpU

Hope this helps :)

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answered Apr 18 '17 at 10:34 PM

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avatar image Silvinity Apr 18 '17 at 11:38 PM

Thanks for the help! Sadly, I have already watched those videos and I don't think I need to use hover components anymore :( Or I don't think so, but it would be hard in a racing game with jumps etc. Thanks anyway :)

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