Possible to lock a specific local axis on camera?

Hi team,

I’m wanting to make some changes to a 3rd person camera where the camera will follow the character forward, but won’t move sideways locally.

The idea is that when the character moves to the side the camera will stay on the spot and simply rotate so the character naturally runs a circle around the camera.

I figured the best way to do this would be to lock the local axis (I believe it’s the x-axis). Any thoughts on how to do this with blueprints?

Cheers

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I’m also looking for a way to implement this in Blueprint.
I’ve seen a UE4 tutorial on Youtube, but it does not translate into UE5 with the new Input system.