Buffer Visualization for Custom Depth not working
I am trying to use the custom depth pass to draw outlines on specific objects. The PP material works fine on a new blank Project, but on these two specific Projects, it just won't render any of the marked actors in the custom depth pass. This person seems to have had a similar issue: https://answers.unrealengine.com/questions/362828/buffer-visualization-custom-depth-not-working.html
I have tried going to the Rendering options and enabling the "Custom Depth-Stencil Pass" in the Project Settings (which was off) but that sadly didn't fix the problem. Does anyone have an Idea about what might cause this behavior? The image below might explain the problem:
Thanks in advance.
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