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Why is my "Does Save Game Exist" node not working?

When I use the "does save game exist" node with a branch, It always returns as false, even when there is a save game.

I want to load a save file with rama save load from file (which works in other parts of my blueprint) when the save game exists. ane when the save game doesn't exist, open another level.

Thanks for any help you can give me. alt text

Product Version: UE 4.15
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asked Apr 18 '17 at 12:51 AM in Blueprint Scripting

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mercuriusfm
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I had to use Rama's node not unreal for does save game exist... d'ohhh

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answered Apr 19 '17 at 04:51 AM

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mercuriusfm
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