PhysX crash on play with World Composition
We recently tried upgrading from 4.13.1 to 4.15.1, and we use World Composition with a very large map.
After upgrading, when opening the persistent level we started getting a very consistent PhysX crash on play. After some investigating it seems to be related to World Origin Rebasing.
Here's the repro steps we have:
I've also attached a project here with a repro case: Test Project
At the moment without a fix for this we're unfortunately having to revert back to 4.13.
Thanks for any help!
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