Idea: Pasting nodes with formulas

I was just using a googledoc spreadsheet and remembered I can drag a selected cell downward using a blue handle to make copies of cells that use a formula such as: =CONCATENATE(“Icon_”,A1) which makes the next cells the same but with A2, A3 etc.

So this made me think. Wouldn’t it be great if we could select a bunch of eventgraph nodes, punch in a var to increment, and produce copies that suitably update, a bit like in the image attached? Item33Var would be pasted as Item34Var in the next paste, given the right expression and suitable variable naming. [ItemVar33 would be easier I guess].

A hotkey like Alt+Shift+drag might be handy to do the pasting, once the var increment had been specified (maybe through right-click popup).

Dreamer, ain’t I? But that would save masses of time for reproducing selected nodes that differ only in being a series … which is something that occurs pretty often.

In the image, the Set Pending Item Icon is coming out of a Switch by Int off screen. Going with the formula idea, if the pasted & incremented selection could be told to hook up to the next free pin in the Switch by Int a LOT of time and mistakes would be saved!

PS: Can we get .CSV blueprint tools for non C++ users? I find it surprising the engine doesn’t offer that given the fundamental usage of bulk data in most games. Maybe it’s already on the roadmap (pretty big as it is I didn’t see) … but I think it might be shifted somewhere up towards the front :wink:

8850-formulapasting.png

Interestingly, did you know that if you use the Showing Pins tickboxes in the Details of a Break Struct and then you change a variable type in the struct what happens is that, if it was ticked to not show in any Break Structs pasted around graphs, it will cycle through ALL of them and set them all as ticked for the changed variable. Is that intended?