I was just using a googledoc spreadsheet and remembered I can drag a selected cell downward using a blue handle to make copies of cells that use a formula such as: =CONCATENATE(“Icon_”,A1) which makes the next cells the same but with A2, A3 etc.
So this made me think. Wouldn’t it be great if we could select a bunch of eventgraph nodes, punch in a var to increment, and produce copies that suitably update, a bit like in the image attached? Item33Var would be pasted as Item34Var in the next paste, given the right expression and suitable variable naming. [ItemVar33 would be easier I guess].
A hotkey like Alt+Shift+drag might be handy to do the pasting, once the var increment had been specified (maybe through right-click popup).
Dreamer, ain’t I? But that would save masses of time for reproducing selected nodes that differ only in being a series … which is something that occurs pretty often.
In the image, the Set Pending Item Icon is coming out of a Switch by Int off screen. Going with the formula idea, if the pasted & incremented selection could be told to hook up to the next free pin in the Switch by Int a LOT of time and mistakes would be saved!
PS: Can we get .CSV blueprint tools for non C++ users? I find it surprising the engine doesn’t offer that given the fundamental usage of bulk data in most games. Maybe it’s already on the roadmap (pretty big as it is I didn’t see) … but I think it might be shifted somewhere up towards the front