Launching to iOS, splash screen then constant black screen
I previously posted about an issue where I would launch my game from the editor to my iPhone, it would display the splash screen, go black, and then exit to the iPhone main screen/menu.
I've tried a lot of different suggestions on these boards, but I haven't really made any progress. It's driving me crazy. I just set my phone back to factory defaults and then restore it.
Now, my game is forever hanging in blackness after the splash screen. The app isn't actually crashing like it was prior, in fact if I double tap the home button I can definitely see it continuing to run.
Any suggestions would greatly be appreciated.
asked Apr 18 '17 at 02:24 AM in Packaging & Deployment
After getting my project all cleaned up and ready to go, submitted to my source control, I tested a few things to see if I could find out what the file in question was.
Probably could have guessed this, but it wasn't really obvious till now... but culprit was my DefaultDeviceProfiles.ini. When I copied that to my new project that was launching properly to iOS, it all of a sudden failed. Delete it and it launches successfully again. The more you know...
Edit: In fact, I think I found the real cause. I had deleted my DefaultDeviceProfiles.ini and planned to rebuild it. But while I was in the process of taking stock of my project and some of the new features of 4.15 I haven't yet explored, I may have stumbled upon the real reason.
When I went to the Project Settings - Rendering, I changed Mobile MSAA to 2x MSAA and it caused the same exact issue I was experiencing earlier. Changing it back to No MSAA and everything works again. I don't know if its my iPhone 6+ exclusively or not, but it does not seem to like MSAA and causes a lot of issues. Possible bug?
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