Same here, my specific crash happens when I put a SoundWave as a parameter of my struct and I pick which one I want in my event. After selecting it, crash 100%.
Still happening in 4.17.2. With the next structure defined in Blueprint, after setting the values in the sequencer, if you try to modify the key created before, the editor
Similar issue here: Calling event struct in sequencer. Struct contains an Audio event from Wwise. Playing game crashes when approaching that section of the sequencer. Attempting to open the properties of that event keyframe in sequencer causes a crash.