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How to create a chronometer in blueprint?

I'd like to create a timer in minutes/seconds/hundredths, which begins when the player starts the game and stops when the player dies. Is it possible on blueprint? And if is it possible, how could i do that? thanks

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asked Jun 20 '14 at 11:34 AM in Blueprint Scripting

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2 answers: sort voted first

I made a 24 hour clock tutorial in my notes which might include elements that bear on your chronometer case: http://goo.gl/jEHT0u p. 40

I think hundredths might just use ... a 0.01 Delay duration float (rather than 1 second in the tutorial).

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answered Jun 20 '14 at 12:08 PM

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avatar image PierreMaux Jun 20 '14 at 02:38 PM

I hope I will make it without any problems. Just another question: Is the frame rate (FPS) impacts the update of the hundredths? Thanks you very much.

avatar image tomofnz Jun 20 '14 at 11:03 PM

I guess the update on the screen would be impacted by a slow fps.

The calculation itself I am not sure. You could obtain the Delta float from Tick and subtract that from .01 and feed the result into the Delay if the tick rate is not longer than .01s (obtained via comparefloat). If tick is longer than .01s just use no Delay as the nearest option ... but I am not sure it would be likely to happen. As I understand (though I may wrong) tick is usually milliseconds.

Note you can use a node called Get World Delta Seconds (if you wish). https://answers.unrealengine.com/questions/38798/how-to-use-delta-time.html

avatar image PierreMaux Jun 23 '14 at 05:12 PM

Thanks you very much you have been a great help for me. Have a nice day.

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Check out Devin Sherry's tutorial on how to add a timer to your game. http://youtu.be/5CAYeyqiUSM He has the clock being paused by pressing the space bar. You could set this to happen on player death and then reset when you respawn.

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answered Nov 25 '14 at 04:47 PM

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