I’m starting to get really desperate since I just cannot find an answer to the following: Is there a way to interpolate between two materials or material instances as they are, with all their properties and textures?
Things I have tried but did not work out for me:
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Lerping textures and values in the material itself: I don’t want to lerp directly in the material, since I get the materials from my designer and want to interpolate them as they are.
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Using material functions and blending them in another material: Same reason as above, I don’t want to lerp in the material itself.
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Using the node “InterpolateMaterialInstanceParameters”: This was the closest I could get to a solution to my problem. It turned out this does not lerp the texture parameters, but only scalar and vector parameters.
I don’t really care about the way to implement it (BP or C++).
Any help would be appreciated!