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How to make a FPS Camera Shake when moving forward (C++ only)?

Hello everyone. I'm a new user and for my university I have to use UE4 in c++. Actually, I want to creat a camera shake for my FPS but I really don't understand how. I read a lot of tuto or answers here but there are a lot of things I don't understand and that why my camera don't work.

First on it, my .h, I read I need to use:

 UPROPERTY(EditAnywhere, Category = Name)
      TSubclassOf <UCameraShake> MyCamera;

I understand more or less (except the "Category"), but after, in m'y .cpp, how I create my object UCameraShake? With what? What function I need to use and how I can change parapeters?

I hope someone could help me.

Product Version: UE 4.14
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asked Apr 18 '17 at 02:05 PM in C++ Programming

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RoiCorbeau
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