Draw Material to Render Target not working when packaged

I found an older question about the render target working when playing in editor but not on standalone/packaged.

I have similar problem, but using event tick instead of event begin play. The render target works fine when PIE but not when packaged (can’t test standalone because I’m using VR). The delay mentioned in the other topic made no difference (well, I’m not drawing anything at BeginPlay so that’s no surprise). Everything else seems to work perfectly in the packaged project, I’m just not able to draw to the render target. Is this a known bug or should I try to find some other error in my blueprints? I guess I’m a little bit out of luck since it’s for an art project and the premiere is tomorrow… Just have to play it in editor.

What I want to achieve is that the viewer “paints” the world around themself by looking around. Like I said, it’s working perfectly on the VR preview but not on my packaged project. Any help will be appreciated!

Here are the screenshots from my blueprint (used the Draw Material to Render Target livestream as a tutorial for this):

have the same problem as well :frowning:

Hey rassari or Calibanul,

Would you be able to share with me your project? As there might be other variables not accounted for when setting this up to test. I could not find anything regarding the issue at hand specifically reported internally.

Have you tried moving any of this out of the construction script and into an EventBegin Play configuration, just to see if it does work?

Thanks,

H.

Sorry, I’m hiking the Appalachian Trail at the moment so I’m unable to do that before the end of August! Thanks for your reply though!

@AndrewHurley , thank you so much! I was running into a similar issue where I was seeing certain textures from my BP not being rendered. I moved things over from Construction Script to EventBeginPlay and everything worked as expected.