Error packaging after renaming project,ERROR packaging after renaming project

I first renamed the project folder and project file then i coudn’t package my game with this link textmsg log

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Hello Theo_97-,

If you would like to rename your project, I have provided a link that has a lot of information on this exact topic. Depending on your exact situation, the steps may change. Could you take a look at this link and let me know if this helps. Please note that there is another link on that page that has some really good information on changing the name in a C++ project. I would suggest taking a look at this as well.

Link: How can I rename my projects? - Platform & Builds - Epic Developer Community Forums

I just want to add that if you rename your package by changing the URL In the Default Engine.ini file, then you need to delete the Intermediate and Saved folders, otherwise, the engine gets confused.

In my case, I have two versions of the same project. One with all of my art assets in it that I MIGHT use (so it’s like 80+GB) and the other is a stripped-down shipping project where it’s only got the art assets being used for the current build of the game. I wanted to rename my shipping project to reflect the final name of the game, (taking the name of the full project), and then rename the full project to GAMENAMEFULL. In this case, I had to delete the Intermediate and Saved folders in both projects. This fixed the packaging error.

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