Vehicle wheels has wrong transform in sequence recorder

I have a problem with the sequence recorder. I have used the ue4 vehicle blueprint and my car works fine. However once i record the car using the sequence recorder and try to playback it in the viewport, the wheels of the car has an incorrect transform.

I have found posts with similar issues but it seems like this problem usually dont come up if you are using blueprints. Does anyone know how to solve this?

Please provide images

Sure. The first image is captured while the game is running. You can see that the wheels are in the correct spot. The second image is captured when the recorded sequence is opened. As you can see the wheels are in the incorrect spot. Seems like they get the z-value of the car?

Hey douglasdriving,

Can you send me a copy of this example project? I’ve investigated similar issues, but I’d like to see your exact setup. Can I also ask that you test this in the 4.16 Preview just to be sure it isn’t something that we’ve already fixed.

You can attach it here as a zip file or PM me a download link on the forums. If you PM me, please make sure that you respond here letting me know.

Hey!

I kinda forgot to answer here, sry about that. It seems like the issue is solved by making both the “record in world space” box and the “remove root animation” box unchecked. These may be relevant to look at in examples with similar issues.

That helped my character have it’s lets oriented correctly but now my whole character is floating and turned on its side.