Using binned.
Increasing per-process limit of core file size to infinity.
Assertion failed: HasFoundDataDirectory [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 128]
ICU data directory was not discovered:
…/…/…/SkyRunner_BP/Content/Internationalization
…/…/…/Engine/Content/Internationalization[Callstack] 00 0x0000000003d6558c FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformStackWalk.cpp, line 949]
[Callstack] 01 0x0000000003c2772e FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformStackWalk.cpp, line 156]
[Callstack] 02 0x0000000003d65332 FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformStackWalk.cpp, line 898]
[Callstack] 03 0x0000000003d6860d FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp, line 159]
[Callstack] 04 0x0000000003c9506c FICUInternationalization::Initialize() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp, line 128]
[Callstack] 05 0x0000000003c9bef5 FInternationalization::Initialize() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp, line 76]
[Callstack] 06 0x0000000003c904fc FInternationalization::Get() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp, line 30]
[Callstack] 07 0x0000000003d0092d BeginInitTextLocalization() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Public/Math/UnrealMathSSE.h, line 51]
[Callstack] 08 0x0000000003bd1b0a FEngineLoop::AppInit() [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0]
[Callstack] 09 0x0000000003bca798 FEngineLoop::PreInit(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0]
[Callstack] 10 0x0000000003bc92d2 EnginePreInit(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0]
[Callstack] 11 0x0000000003bcf775 GuardedMain(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0]
[Callstack] 12 0x00000000072a2ab2 CommonLinuxMain(int, char**, int ()(wchar_t const)) [/home/brian/UnrealEngine/Engine/Source/Runtime/Linux/LinuxCommonStartup/Private/LinuxCommonStartup.cpp, line 236]
[Callstack] 13 0x0000000003bd526c main [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0]
[Callstack] 14 0x00007f17c27e5830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f17c27e5830]
[Callstack] 15 0x0000000003bc91b9 ./SkyRunner_BP-Linux-Debug(_start+0x29) [0x3bc91b9]
Signal 11 caught.
Malloc Size=131076 LargeMemoryPoolOffset=131092
CommonLinuxCrashHandler: Signal=11
Malloc Size=65535 LargeMemoryPoolOffset=196655
Fatal error: [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformMisc.cpp] [Line: 455]
Error copying clipboard contents: Video subsystem must be initialized to set clipboard text
Malloc Size=131160 LargeMemoryPoolOffset=327832
Malloc Size=131160 LargeMemoryPoolOffset=459016
Malloc Size=131160 LargeMemoryPoolOffset=590200
Malloc Size=40634 LargeMemoryPoolOffset=630858
Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Segmentation fault (core dumped)
Press ENTER to continue…