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Error copying clipboard contents: Video subsystem must be initialized to set clipboard text

Using binned. Increasing per-process limit of core file size to infinity. Assertion failed: HasFoundDataDirectory [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp] [Line: 128] ICU data directory was not discovered: ../../../SkyRunner_BP/Content/Internationalization ../../../Engine/Content/Internationalization[Callstack] 00 0x0000000003d6558c FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformStackWalk.cpp, line 949] [Callstack] 01 0x0000000003c2772e FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformStackWalk.cpp, line 156] [Callstack] 02 0x0000000003d65332 FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformStackWalk.cpp, line 898] [Callstack] 03 0x0000000003d6860d FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...) [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp, line 159] [Callstack] 04 0x0000000003c9506c FICUInternationalization::Initialize() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/ICUInternationalization.cpp, line 128] [Callstack] 05 0x0000000003c9bef5 FInternationalization::Initialize() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp, line 76] [Callstack] 06 0x0000000003c904fc FInternationalization::Get() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp, line 30] [Callstack] 07 0x0000000003d0092d BeginInitTextLocalization() [/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Public/Math/UnrealMathSSE.h, line 51] [Callstack] 08 0x0000000003bd1b0a FEngineLoop::AppInit() [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0] [Callstack] 09 0x0000000003bca798 FEngineLoop::PreInit(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0] [Callstack] 10 0x0000000003bc92d2 EnginePreInit(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0] [Callstack] 11 0x0000000003bcf775 GuardedMain(wchar_t const*) [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0] [Callstack] 12 0x00000000072a2ab2 CommonLinuxMain(int, char*, int ()(wchar_t const*)) [/home/brian/UnrealEngine/Engine/Source/Runtime/Linux/LinuxCommonStartup/Private/LinuxCommonStartup.cpp, line 236] [Callstack] 13 0x0000000003bd526c main [/home/brian/Documents/Unreal Projects/SkyRunner_BP/Intermediate/Build/Linux/B4D820EA/SkyRunner_BP/Debug/Launch/Module.Launch.cpp, line 0] [Callstack] 14 0x00007f17c27e5830 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f17c27e5830] [Callstack] 15 0x0000000003bc91b9 ./SkyRunner_BP-Linux-Debug(_start+0x29) [0x3bc91b9]

Signal 11 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=196655 Fatal error: [File:/home/brian/UnrealEngine/Engine/Source/Runtime/Core/Private/Linux/LinuxPlatformMisc.cpp] [Line: 455] Error copying clipboard contents: Video subsystem must be initialized to set clipboard text

Malloc Size=131160 LargeMemoryPoolOffset=327832 Malloc Size=131160 LargeMemoryPoolOffset=459016 Malloc Size=131160 LargeMemoryPoolOffset=590200 Malloc Size=40634 LargeMemoryPoolOffset=630858 Engine crash handling finished; re-raising signal 11 for the default handler. Good bye. Segmentation fault (core dumped) Press ENTER to continue...

Product Version: UE 4.15
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asked Apr 19 '17 at 03:56 AM in C++ Programming

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HeavenlyGamesBoss
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avatar image HeavenlyGamesBoss Apr 19 '17 at 03:37 PM

I tried to revert to a place where the editor was working using git and the editor loading is still failing. I don't understand. If I used git in the editor, why does reverting my source and hopefully editor settings, back to a commit where the editor worked still report the same error? It makes me think that the editor is saving something or is on its own branch.

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I was able to overcome this by deleting everything except the Contents folder, the Source folder, and the uproject file. After that, All I had to do was open the project from the editor and let Unreal rebuild the project for me. I know that's probably overkill but I have no idea which specific file or folder is causing the editor loading to keep tripping up on the same mistake.

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answered Apr 21 '17 at 09:15 AM

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HeavenlyGamesBoss
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I've just encountered this problem and able to solve by doing "make" in your UE4 root directory. Won't last as long as the first time you've made that. By doing so you can solve this without deleting anything risky.

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answered Mar 21 '19 at 05:10 AM

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KMint1819
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