2 bugs: Baked light displayed not correctly on streaming levels and lighting scenario poor baking

simply test from fps template Google Drive: Sign-in

  1. I have a sublevels street and room. I need to stream simultaneously both in certain time (from room view street), but with different lightmaps.
    If I baking light separately - open in content browser or just visible/hide in level tab : engine think in persistent level that light from street is should illuminate room and do it more brighter. but I have own lightmaps for each level.
    I need this TestLight - Unreal Editor (144 kb) закачан 19 апреля 2017 г. Joxi but with the street with his lighting, but after stream street I get this TestLight - Unreal Editor (337 kb) закачан 19 апреля 2017 г. Joxi - Google Chrome (97 kb) закачан 19 апреля 2017 г. Joxi

  2. additional problem - when baking light in scenario (settings in other map) - UE do it worse.
    test map1 with daymap1 and nightmap1. with daymap1 it will be not very good.