How to reference a spawned player character

I have the Player Start actor set up where it needs to be, and I have the game mode set to spawn a character blueprint at Player Start, but how would I reference the spawned character blueprint instead of the Player Start actor in the level?

well if your player is a pawn then you can just get pawn from player controller use:

GetPlayerController node and then call GetControlledPawn, if its a Actor then you have to iterate through world actors

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Thanks for responding. I guess I didn’t clarify my question as much as I should have. I’m trying to reference a specific component of the player character from the level blueprint. I tried GetControlledPawn, but it seems to only let me reference the player character in whole.

Because you have to cast it to your character and then access it’s components

Thanks, both of you. After using GetPlayerController and GetControlledPawn, I used the CastTo node for the FirstPersonCharacter blueprint and it worked as intended.

Well I can see that you only accessing the transform position well in this case you can cast it to AActor and call GeatActorLocation node