SSAO Freezes with Custom Depth Pass
Hi, after upgrading to 4.15 we have a terrible issue with SSAO and Custom Depth. We use it in Stencil mode to highlight objects and screen effects, we can't absolutely disable it and we don't want to avoid SSAO in our game.
The bug appears in our game with custom depth-stencil pass enabled with stencil and SSAO enabled in an unbound postprocess. We have a world composited map with 25 tiles. Dynamic directional lighting, stationary skylight. Lightmaps in some sub-levels. SSAO on unbound postprocess. Foliage with dynamic shadows. Highlight on pickable objects
If you need more info I will be glad to give them to you!
If you want to save time we are willing to look at sample projects that reproduce the issue. My suggestion would be to remove anything unnecessary from the project you don't want us to look at and send us the map that has the SSAO issues.
You can pm me on the forums if you need privacy: https://forums.unrealengine.com/member.php?484739-Ed-Burgess
answered Apr 26 '17 at 02:18 PM
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