I have a question regarding the Action Mapping on UE4.
Is it possible to bind multiple actions to one Key. I already tried to uncheck the “Consume Input” field but it did not work unfortanetly.
I hope that somebody can help me.
Thanks in advance
Have the Player Controller / Pawn call whatever a function / custom event in the other blueprint. In most scenarios it’s logical to have a single input processor.
Optionally, have the controller dispatch a call and register events that need to listen to it.
This way you can have each actor interpret the same call differently.
Use the same input for every action you want like sudoadmin said or go to “project configuration” > “Input” and create one unique input to be called for all multiple actions you want.