UMG Minimap From Plan Image (Not Scene Camera)

I’ve been struggling with this and have scene many others online struggling too. I need to be able to export an image of a floor plan from other software, and use that floor plan as a minimap. This floor plan image shows room names, room numbers, and some other info. How can I use this image in a UMG widget that pans with my character’s movement through the level? I’ve done the UMG MiniMap tutorial that uses the scenecapture2D, but I am really trying to use this for architectural visualization and need to use floor plan images that I already have. Any help would be greatly appreciated as I am completely stuck at the moment.

i have something working that sounds similar, at this stage it is a test but working, a simple image on a widget-called by the player with keystroke (temporary), i made two working style, one with the player movement, and a second where actualy the map is moving around the playe (more what you are looking for, i tend to make simple stuff not to make it useless complicated, it has to work not to show off , don’t set any image to variable, just go in the event graph of your widget and do the next, get player character > get actor location, split struct pin, event tick > set render transform > imageicon as target, from the splitted struct pin retuurn the x and y, not the z (it is 2D), divide each separatly by a value that you will have to adjust to your main map image , watch if you make it larger in view you will have to readjust these again. If you want the map to rotate and move around the player, you will have to inverse the x and y values, this is working for me right now, let me know if you like it or have any suggestions

How do I figure out what number I need to divide the X and Y by? Currently I have my floor plan filling the entire screen when I click a button and have a throbber that I’m trying to use to mark the character location. So i’m trying to use a method like you are describing, but can’t figure out what the math has to be to translate the character’s position in the world, to the location on the image of the floor plan for the throbber. I don’t know how the world location and screen location on the map can talk to each other.

I actually just stumbled across this tutorial and it does exactly what I wanted. It actually does use a scene camera, but it ends up doing exactly what I wanted. Figured I’d post it here if case anyone was looking for the same thing: