Yellow tint after reseting editor

Hello,

I’m working on a personal project and today after reseting editor - everything is covered with yellow tint. I saved project before i exit the editor and everything was perfecly fine like usual. After i re-opened unreal editor - everything was yellow. I tried everything and problem was still there - so i created new level (on same project) and everything was working fine. I even made zip-up backup when my setting were just fine (they are not working). And now it happened to this scene too.

I’m using post process (with LUT correction) but it’s nothing connected with that. I tried turning it off, reseting editor, changing compression for LUT file, making sure post process from thirdpersonblueprint’ camera are turned off and so on.

Textures looks normal on content browser yet on scene - everything is yellow
I installed newest graphic card drivers (geforxe gtx 970) and double checked that nvidia settings are default. Never had this issue on previous versions of engine.


Just realized one thing: when i add new objects to the scene, like tree - it works like intended. Yet everything else is still yellow-ish. on the left - same tree that’s been there after reset. On the right - new added mesh to scene.

I will appreciate any help,
thanks

  • Paul

Ok looks like I have found the solution:
First of all I had to create FoliageTypes for all my meshes used by foliage tool.
Second of all to fix it, you need to edit these meshes (i used property matrix) and check " Affect distance fileld lighting "
note: I’m using Distance Field Shadows, so that’s the only reason it solved the problem