AudioUpdateTime causing hitches.
I am profiling my android game, since it has apparently random hitches. I am struglering with profiler but so far I reached these conclussions:
In android devices I can't see "GPU time", but the Frame Time is always bigger (by far) than Draw and even bigger than Game Time (please see image attached)
Does anybody knows what "FAudioThreadTask.AudioUpdateTime" exactly do?
Here is the link to the profiling file, in case someone wants to add his two cents, any help is greatly appreciated :)
Please correct me if I am wrong in any of my previous conclussions.
Thanks a lot!!
Edit: on 4.16 the problem persists.
Up. Any ideas?
answered Apr 22 '17 at 09:09 PM
I need some help here. My project is live and I can't update anymore because of this. Any Stuff available?
Can someone provide any info or documentation on what is "FAudioThreadTask.AudioUpdateTime" or how it works? The hitches makes the game impossible to play.
Thanks a lot.
answered Apr 29 '17 at 05:25 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here