Delete character collision capsule

Hi! I am using a very irregularly shaped skeletal mesh for my character, is there any way I can delete the collision capsule and add my own collisions? thanks!

The standard character is unfortunately very bound to its capsule collision (e.g. in the character movement component). So far I havn’t heard of any way of getting rid of it.

You have to use a customized Pawn. So extend your Class from Pawn and not from Character