How To Make A Button Press Rotate Between 3 Text Options In Order?

I’m sure this is a simple solution because it seems simple enough but I can’t figure it out and need to go do something else right now, so maybe someone can help me out while I’m gone. So, I’m trying to setup an “option” in the main menu for my game, how it works is it’s a text that displays on the menu to you (the player) and there are 2 buttons, a left arrow and a right arrow that should set the text to whichever is in order next. Example: Right now the text displays “Option 2” I click the right arrow the text should change to “Option 3” then I hit the right arrow again and it should say “Option 1” then if I hit the left arrow it changes to “Option 3” again… Hopefully, you understand. I couldn’t see how to do this right off and a simple google search didn’t yield the answer. I already have the blueprint setup to detect what the text says and then execute the function depending on which text is currently displayed. Thanks for the help in advance. Recap of the Question- How can I make text “rotate” between 3 choices from left/right button presses in a main menu widget bp?

Bump…

Setup the text binding so that pressing the left button subtracts 1 from a variable and pressing right adds 1. Then, set the text based on the variable. E.g. If variable = 1, display “”. If variable = 2, display “”. If variable = 3, display “”.