Lightmass Portals reset X Scale

Repro:
1 Create Lightmass Portal
2 Change X Scale of created Portal
3 Move Portal Around
4 X Scale from Portal is reset

1 Create Lightmass Portal
2 Change X Scale of created Portal
3 Duplicate Portal via Alt+Shift+Drag
4 X Scale from new Portal is reset

Hey Raildex_-

Thank you for submitting a bug report. I have reproduced this issue and logged a report for it here Unreal Engine Issues and Bug Tracker (UE-44201) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

I’m not sure if it has a specific effect on lightmass which is why it was designed like that, but here’s the code:

void ALightmassPortal::PostEditMove(bool bFinished)
{
	Super::PostEditMove(bFinished);

	PortalComponent->RelativeScale3D.X = 10;
	PortalComponent->MarkRenderStateDirty();
}

It’s in PortalComponent.cpp around line 60 in 4.16.1. Just comment out the ->RelativeScale3D.X line and recompile. Haven’t tested to see if it makes a difference in lightmass or not yet.

I have this same bug in Unreal 5…is there any resolution?