[Material function] What does a material function "Distance_Blend"?

As description says: “Sets a distance and range to blend from 0 to 1”, but it doesn’t really help me a lot. Or maybe I just don’t getting the idea.

What that function actually do? Where I must to use it?

So I found zero documentation on this and decided to just experiment and figure it out for myself.

It looks like the distance_blend node just makes a gradient from 0 to 1 across a distance that you specify.

I believe this would be useful in a case where you want to blend micro and macro textures together.

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