Why the character is ragdolled in tutorial?

Hello. I’m doing a tutorial which is Battery Collector.
The end of this movie, the player character get to collapse down on game over by creating new physics asset. But I can’t understand the reason.

Could you tell me why the character is ragdolled on the floor once we have lost the game?

you’re calling mycharacter->getmesh()->setsimulatephysics(true) which does - Simulate physics - so it goes Ragdoll :slight_smile: open the PHAT (physical asset tool) by doubleclicking the physical asset and click on the simulate button at the top - it should be the same effect.

a skeletal mesh (like your mannequin) has a physical asset assigned to it (should have - it is not a must, but only one can be at a time - open your skel mesh and search for physical asset). so if you start to simulate physics this one is used for the simulation. you can tweak it in the phat do be mor realisstic and not go crazy like in the video. just youtube for unreal phat and you should find some good tutorials from epic (and it does make a lot of fun just playing with the fab :slight_smile: )

Thank you for your kindness! I’ve understood about physics assets. I’ll find ohter tutorial from epic. :smiley: