Dynamicaly added components are not shown in world outliner

Add a component with a Blueprint function Add Component in Begin Play.
And it is not show in details tab, when Actor is selected in world outliner.

Log is printing true, so component is present in Actor.

Hi ,

I was not able to reproduce the issue in UE4.15. Please look at the image below and list steps to reproduce the issue that I may have missed:

Thanks,

Hi ,

My point was, that after you press Play, and select that actor in running game, then the dynamically added component would not be shown in Details panel.
I know the reason is that Details show only Components accessible through UPROPERTY. So that is not a bug, but some kind of a limited feature. Showing dynamic components can be handy during debug.

Hello ,

This is working as intended. There is a setting in the Blueprint Editor Preferences - Hide Construction Script Components in Details View - which will show these kind of dynamically created components in the Details View if it is unchecked. I hope that this information helps.

Make it a great day

1 Like

That exactly what i needed, thank you, Rudy.