Light leaking with one sided geometry and dynamic shadows
Is there a trick to get rid of the light leaking with one sided meshes?
I can get it to cast shadows with "cast shadows as two sided", or change the material to two sided, but the light artifacts are still present.
A workaround is the make the mesh whole, but that takes a lot of time.
asked Apr 20 '17 at 02:39 PM in Rendering
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