x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Light leaking with one sided geometry and dynamic shadows

Is there a trick to get rid of the light leaking with one sided meshes?

I can get it to cast shadows with "cast shadows as two sided", or change the material to two sided, but the light artifacts are still present.

  1. The mesh seems to self-shadow as if it was in the light at certain angles.

  2. The light leaks at the bottom where the mesh intersects with the landscape.

alt text

A workaround is the make the mesh whole, but that takes a lot of time.

Product Version: UE 4.15
Tags:
more ▼

asked Apr 20 '17 at 02:39 PM in Rendering

avatar image

hallatore
1 1 2 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question